DeBroglie

Generate tile based maps using Wave Function Collapse

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Stuffed with loads of features to provide precise control over generation.

Getting Started Download Latest Update Log

C# Library and Command line Program

Control generation directly in C# within Unity or .NET Core.

Generate maps from JSON configuration files using the executable.

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Features

Generate tile maps using the WFC algorithm

2d, 3d and hexagonal generation

Constraint generation to only connected paths

Many other constraints

Backtracking support for tough-to-generate setups

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